MOGGED looks rating tiers
Quick answer
The official ladder runs Chud 1 → LTN 2–3 → MTN 4–6 → HTN 7 → Chadlite 8 → Chad 9 → True Adam 10, and it scores every player and NPC in the game.

The short version
Every player — and every NPC — gets a looks rating, and the official website publishes the ladder it runs on: Chud 1 → LTN 2–3 → MTN 4–6 → HTN 7 → Chadlite 8 → Chad 9 → True Adam 10. Your first run starts below 3 ("sub3"), and the whole game is the climb.
The official ladder
| Tier | Rating | What it means in a run |
|---|---|---|
| Chud | 1 | Bottom of the scale — the exact profile the hunter is looking for |
| LTN | 2–3 | Low-tier normie; the starting neighbourhood for a new save |
| MTN | 4–6 | Mid-tier normie; the safe middle of a working lobby |
| HTN | 7 | High-tier normie; comfortably above a typical quota |
| Chadlite | 8 | Just below the top of the ladder |
| Chad | 9 | The kind of face the door man lets in without a second look |
| True Adam | 10 | Ceiling of the scale |
The scale is applied broadly: the site's own words are that every player and NPC gets a looks rating, so shopkeepers, party guests and roommates are all being scored by the same ruler.

How the ladder connects to the rest of the HUD
- LOOKS is the gauge that reports your position. Official screenshots show it running as
/10values —0.9,2.4,3.0,3.6,4.3— which are points on this ladder, not a separate stat. - The quota compares positions, not progress. A group average that lands below the required number fails the week even if everyone improved. Details in the stats guide.
- The hunter reads the bottom of the ladder. Being the lowest-rated face in the room is the mechanic the store page advertises as "the ugliest player gets hunted" — see the enemies guide.
Practical reading of the tiers
- Sub3 is a starting position, not a verdict. The store page describes dragging your score toward 10 with products, procedures and research peptides.
- MTN is the working target. It covers the widest band (4–6), which makes it the most realistic landing zone for a first week and comfortably mid-pack in a lobby.
- Being mid-pack beats being best. The survival rule is "prettier than at least one friend", so a coordinated squad of HTNs is safer than one Chad carrying three Chuds.
- Ratings are compared live. Because NPCs are rated too, the party is a moving benchmark rather than a fixed difficulty.
Next steps
- Put the ladder to work in the beginner guide.
- See the day and night loop that produces the numbers.
- Read the Early Access build breakdown for what ships with the launch build.



