MOGGED beginner guide
Days one to three are about rent, not heroics: buy the cheap cart, run the free activities, sell before curfew, and keep cash for the day the quota climbs.

The short version
Buy cheap, bank early, and keep an eye on two numbers: the rent date and the group quota. Everything else in MOGGED: Looksmaxx or Die is a variation on those two deadlines.
| Do this first | Why |
|---|---|
| Run the tutorial prompts | The game teaches extraction before it teaches danger |
| Buy the $80 cart | Early upgrades are cheap and rent is not |
| Sell, do not hoard | Pockets are small and curfew takes everything you carry |
| Learn one safe route | The frat house is randomly generated, the exits are not |

Days one to three: the rent is the real boss
Official screenshots show a rent line pinned to the HUD — RENT: $1,045 · DUE DAY 3 in one run, $1,065 · DUE DAY 3 in another — alongside a running day-and-clock readout. The exact figure moves, but the shape of the early game does not: you have a couple of days to make money before something is taken from you.
That deadline is what turns the first loop into a plan:
- Day 1 — learn the space. Walk the apartment, MaxMart and the yard in daylight. Nothing spawns on you during the day, so spend the free information.
- Day 2 — buy for the quota, not for fun. The tutorial's
Cart a looksmaxxing item under $80prompt is the intended first purchase. Cheap, stackable improvements beat one dramatic one. - Day 3 — pay, then raid. Clear the rent, then take the night raid knowing the money problem is solved for the week.

Activities: the free improvements
Not everything costs money. The activity menu in the official screenshots includes Mewing, Pushups, and the hammer's Bonesmash, each run as a timed action you start and then quit when it finishes.
- Mewing and pushups are the low-cost floor — they exist so a broke week is never a wasted week.
- Jestermaxxing appears as its own activity with a flat reward shown on the pop-up (
Aura +0.5in the screenshot), which is the game telling you directly that activities map onto gauges. - Bonesmashing is the trap. The store page's mature-content notice is explicit: in the game it gives an insignificant, nearly immeasurable improvement at the cost of significantly injuring your character. It is a joke about a real practice, and the joke only works if the answer is no.
Shopping: how the money loop actually cycles
The phone menu visible in official screenshots is the economic hub: Apartment, Taxi, FDA, CDC, plus shortcuts for work, stock trading and ChadBay.
| Action | What it does for you |
|---|---|
| Buy gear | Turns cash into permanent room upgrades |
| Sell loot | Turns raid haul into cash before curfew eats it |
| Work | A guaranteed, boring income floor |
| Stock trading | The legal gamble when you are behind |
| File a product | The basement lab's way of turning groceries into money |
Cooking: the basement lab
The lab is your pharmaceutical headquarters, and the official description does not hide what happens there: mix groceries with research chemicals, test doses on friends, write the effects on the label, sell the batch.
The filing screen in the store screenshots (File a new product) asks you to tick every side effect you know about before it goes out — so the game is tracking side effects as a real cost, not flavour text. Products visible in official screenshots include names like Industrial Facemog Serum, EDTA Facemog Serum and Benylanine Trenlite, and the carrying rules are strict: pockets hold three items, and the stash is separate.
Keeping the group average up
The quota is a group number. One member dragging keeps everyone at risk, which is why a healthy lobby does three boring things well:
- Shares the cheap improvements rather than one player buying everything.
- Agrees who is carrying what out of the house before the raid starts.
- Watches the ugliest face in the group — not to be cruel, but because that is the player the thing inside is coming for.
When a week goes wrong
Falling short is not instant failure of the account; the store page frames it as a group outcome you can dig out of with pharmaceuticals, procedures, trading or a job. The practical lesson for a new player is simpler: diversify income before you need it, so a bad raid costs a bad night rather than the run.
Next steps
- Read how to play for the day/night/curfew loop in full.
- Learn what the four gauges are telling you.
- Check release date, price and platforms before you plan a launch-night lobby.




