MOGGED enemies
MOGGED ships with 15 enemies; the official site names nine of them, and the rule tying them together is simple — the ugliest player in the room gets hunted.

The short version
The Steam store page lists 15 enemies as a launch feature. The official website names nine of them on its "Who else is at the party" section, and the store page states the rule that ties them together: the ugliest player gets hunted.
So the roster is not just a list of monsters — it is a list of reasons your LOOKS number matters.
The nine characters the official site names
| Character | What the official site says it does |
|---|---|
| The Bouncer | Decides whether you are good-looking enough to come inside. At 5AM he stops negotiating |
| Hammerhead | Has a keen eye for bone structure and wants to help improve yours |
| Gigachad | Mogged his way to pledge master. Wears a football helmet and carries the frat house paddle |
| The HGH Fiend | Just looking for a meal to help fill in his elongated frame |
| The Alpha | Has "that dog in him" |
| The Doctor | Lengthens legs when he is not mixing fresh peptide recipes |
| The Mewers | Keep your tongue up — especially around them |
| The Outbreak | One bad peptide batch and the whole town turns. Watch what you sell |
| Your Roommates | You. Signed the pact when it looked like a good idea |
That is nine names against a store-page count of 15 enemies. The remaining entries are not individually announced, so treat the table above as the named part of the cast, not the full roster.
The hunter is a scoreboard, not a spawn point
Two lines from the official material explain the mechanic better than any theorycraft:
- The store page lists "The ugliest player gets hunted" as a headline feature.
- The website's night description says something inside the house stalks the ugliest person it can find, and your job is to stay prettier than at least one of your friends.
Read together with the stats guide, LOOKS is doing double duty: it is both the number the quota measures and the number that picks the target. A lobby of eight players has eight candidates and one rule, which is why the ugliest-player problem gets worse as the group gets bigger.

What the roster means for a run
- The threat is differential. You are not trying to be untouchable; you are trying to be less attractive than someone else in the room. That is a much cheaper goal, and it is why grouping up works.
- The house has a type. Everything the official site names — bone structure, elongated frames, peptide recipes, the door man — is looks-flavoured. The enemies are the game's theme with hitboxes.
- The clock is part of the roster. The Bouncer "stops negotiating" at 5AM, which means the curfew described in the day/night loop is enforced by a character, not just a timer.
How to not be the target
- Stay mid-pack. The rule is "prettier than at least one friend", so a squad that improves together is safer than four solo players racing each other.
- Spend the day on LOOKS, not just loot. Items are worth nothing if you are the face being chased — see the items breakdown.
- Treat the rating tiers as positions. Starting at sub3 means you begin as a plausible target; climbing to MTN or HTN moves you out of the bottom slot.
Next steps
- See how LOOKS, AURA, CORTISOL and CHUD decide who gets picked in the stats guide.
- Plan a first week that keeps you off the bottom of the lobby in the beginner guide.
- Check what the Early Access build actually ships with before you buy.



