Early Access · Oct 1 2026 · $6.99 · 1–8 players
MOGGED: Looksmaxx or Die Guide

MOGGED vs Lethal Company and R.E.P.O.

Quick answer

MOGGED borrows the co-op night raid and the hard deadline from both games, then adds a day phase with an economy and a quota measured in your own looks.

MOGGED: Looksmaxx or Die night run

The official line

The developers state it on the store page: MOGGED is "inspired by games like Lethal Company and R.E.P.O." The resemblance is deliberate — co-op horror, a night raid, loot that has to get home — but the thing being collected is different, and that difference changes the whole game.

Side by side

MOGGED: Looksmaxx or DieLethal CompanyR.E.P.O.
Players1–8 onlineUp to 4 onlineUp to 6 online
What you collectLooksmaxxing gear, groceries, contrabandScrap to sell to the CompanyValuable objects to retrieve
The meter you must satisfyA group looks quota that rises every weekA profit quota per quota cycleDelivery value per mission
The twistYou are scored too — every player and NPC has a looks rating, and the ugliest face gets huntedThe threat is environmental and creature-basedThe threat is physics and entity-based
The deadline5AM curfew — anything still on you is confiscatedGetting back to the ship before the round endsExtracting before you are caught
Day phaseYes — shop, work, trade, craft, raise your ratingNo — runs are continuousNo — runs are continuous
Economy between runsJobs, stocks, batches, gear sales, rentSell scrap, buy gear and suitsSell retrieved items, buy tools

What MOGGED takes

The skeleton is familiar on purpose: a small crew, proximity voice, a house that rebuilds itself, a hard time limit, and loot that is worthless if you do not make it home. If you have played either inspiration, the first night will feel immediately legible.

What MOGGED adds

  1. A score that applies to you. In the other two, the danger is outside. Here the danger is partly your own rating — see the tier list.
  2. A real day phase. Jobs, stock trading, batch-making and shopping happen between raids, which means the run has an economy behind it — see the money guide.
  3. A comparison-based objective. The quota is a group average, so you can succeed while improving less than your friends, as long as somebody is below you — see the stats guide.
  4. Confiscation instead of death as the penalty. Missing the 5AM curfew costs you everything on your body, permanently, which makes the extraction decision sharper than a simple fail screen.

Another official MOGGED screenshot

What it does not have yet

Neither inspiration is the right comparison for content volume — MOGGED launches in Early Access with a published inventory (126 objects, 15 enemies, 6 levels) and a stated 3–6 month window to grow. Read the Early Access page before judging it against games that have had years of updates.

Next steps