MOGGED Early Access roadmap
MOGGED runs an Early Access window of roughly 3 to 6 months from October 1, 2026 — the launch build carries 126 items, 15 enemies, 6 levels and 82 achievements, with the price reserved to rise.

The short version
MOGGED: Looksmaxx or Die enters Early Access on October 1, 2026, and the developers answer the length question themselves on the store page: "roughly 3 to 6 months in Early Access." The launch build is described as fully playable end to end, with a published list of what comes next and an explicit warning that the price may rise while the game is being finished.
What ships in the launch build
This is the developer's own inventory answer, transcribed as numbers:
| Included at launch | |
|---|---|
| Items + grocery items | 64 + 62 (126 total) |
| Looks stats | 8 |
| Peptide side effects | 19 |
| Traps | 4 |
| Deployable upgrades | 7 |
| Levels | 6, of which 2 are fully procedurally generated |
| Enemies | 15 |
| Achievements | 82 |
Their framing: a genuine Early Access build with bugs, rough edges, placeholder art in places, and systems that will change while they tune them — buy it for what it is today, not for what it may become later.
The published additions list
What the developers say they are working on during Early Access:
- Audio and UI polish, plus accessibility and localization options
- Multiplayer stability and performance hardening
- More silly ways to die, traps included
- More animations for using items
- Item-driven experiences that fit the theme (they name Gua Sha) and player actions such as mewing
- Listening to player feedback: bug fixes, tuning and difficulty balancing
How the full version differs
The stated goal for 1.0 is to deepen and polish the loop rather than replace it:
- Expand the enemy roster and add new hazards, events and encounters
- Add more items, expand the frat house dungeon generation, add locations and things to do between parties
- Deepen the looksmaxxing progression
So the shape of the game at launch — day phase, nightly extraction, 5AM curfew, rising quota — is the shape it keeps. What grows is the content inside it.

Price, and the warning about it
Two store answers matter if you are deciding when to buy:
- "We may raise the price over the course of Early Access as we add content and polish" — and again when the game leaves Early Access. The official site prices launch at $6.99, and its FAQ answers "how much will it cost?" with "under $10".
- No demo, and there will not be one. Early Access starts with the whole loop playable rather than a slice.
Timeline at a glance
| Milestone | Date | Status |
|---|---|---|
| Store page live, wishlists open | Sep 2026 | Done — the site counts 20,048 wishlists |
| Early Access launch | Oct 1, 2026 | Day one of the window |
| Full 1.0 window | ~3 to 6 months after launch | Developer estimate, not a promise |
| Price increase | Any time during Early Access | Developer reserves it explicitly |
What Early Access means here
The official FAQ answer: every part of the loop is playable on day one, it is not finished, it keeps changing while people play, and what players tell the developer moves it. Sigma Labs is described on the site as a temporary name for one developer, formerly of Blizzard.
Next steps
- Read the release date, price and platforms page for the surrounding details.
- Check the system requirements before you buy — the microphone requirement is real.
- Decide with the FAQ open if you just want the quick answers.



