MOGGED money guide
Four income routes are confirmed — sell gear, run batches, take a job or trade stocks — and everything you carry past 5AM is confiscated, so money only exists once it is banked.

The short version
Four ways to make money are named in the official material: sell your extra gear, run batches, get a job and trade stocks. The store page's own list of fallbacks is "illegal pharmaceuticals, sketchy procedures, stock trading, or gainful employment — whatever gets the average higher." Against that sits a rent line with a date on it.
The official income list
| Income route | Source text | Shape of it |
|---|---|---|
| Sell gear | "Sell your extra gear to fund your ascension" | Steady, safe, capped by what you extract |
| Batches | Mix groceries with chemicals, sell the batch to worse judgment | High margin, comes with 19 side effects of risk |
| A job | Listed under "Do whatever pays" | Predictable income, costs day-phase time |
| Stock trading | Listed in both official lists | Market-shaped; no published mechanics yet |
The day-phase framing is "do whatever pays — get a job, trade stocks, or LARP with a Ferrari. Whatever gets the average higher."
What the money is for
- Rent. Official screenshots show a hard deadline —
RENT: $1,045 · DUE DAY 3— landing in the middle of a run. Missing it is not a soft fail. - Supplies. Prices are described as exploding while the frat hoards the good products, so the same cart costs more every week.
- The quota. A group that comes up short is told to diversify into income, not just into looks — the average has to keep climbing.

The two numbers players confuse
| What it is | What it is not | |
|---|---|---|
| Wallet | Cash on hand — official screenshots show $204, $1,045, $1,155 | Not your loot's value |
| Gear value | What is sitting on your body in the house | Gone if you are still carrying it at 5AM |
That split is the entire extraction decision: anything still on you after curfew gets confiscated, and any asset security seizes on the way out is permanently lost. Money only exists once it is banked.
A first-week money order
- Day one: buy the cheap cart, not the aspirational one. The tutorial's cart is priced to teach this.
- Sell before curfew. Do not carry surplus out of the house.
- Keep a rent buffer. The rent date arrives whether or not the run went well — see the beginner guide.
- Add the risky route only after the buffer exists. Batches pay more and come with the peptide risk.
Next steps
- Put the numbers together with the gauges in the stats guide.
- See what ships in the Early Access build.
- Read the FAQ if you only have a minute.



